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Basic overview
Aside
from using the Indians, the Sufi are the only way you can access to war
elephant units. The Sufi offer a variety of economical improvements. The first
increases the maximum amount of villagers your civilization can have, the second
allows your villagers to gather more at the expense of their HPs, and lastly they
can give you a scaled amount of fattened goats depending on how long the
game has lasted. You can have up to 6 War Elephants for each Sufi trading post
you have standing, and they appear on 5 standard maps; Deccan, Boreno,
Indochina, Silk Road and Mongolia
The unit – War Elephant
The Sufi War Elephant functions as a heavy cavalry unit; however it has numerous unusual properties for this class.
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War Elephant
Cost: 200 Food, 80 Wood (398 Villager seconds) HP: 425 Speed: 6 Resistance: Ranged 30% Hand attack: 20, Cap 40, Area 2, ROF 1.5, Bonuses:
Infantry 1.5x, Heavy Infantry 0.67x Siege attack: 36, ROF 3 Train time: 40 |
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Hussar
Cost: 120 Food, 80 Coin (276 Villager seconds) HP: 320 Speed: 6.8 Resistance: Ranged 20% Hand attack: 30 ROF 1.5 Trample attack: 20, ROF 2.0, Area 3, Cap 60 Siege attack: 20, ROF 3 Train time: 40 |
Analysis
The War Elephant costs a significant amount more than the Hussar, and again like most Asian cavalry units it specializes against ranged infantry units. On the other hand, this means that it will be weaker against anything else, and its base damage is rather low. However, War Elephants can tear ranged infantry apart very easily, with its splash damage creating a big impact on a large grouping of such units.
It is a rather durable unit with high ranged
resistance and a decent siege attack, so it can be used effectively in this role
as well. War Elephants can replace standard cavalry units in some ways, but
because of their lack of speed in comparison and difficulty at beating units
other than ranged infantry, some caution might be needed before you train these.
You need to be aware of the drawbacks that come with these guys.
Technology
Pilgrimage
Cost: 250 food, 250 coin
Effect: Delivers 1 fattened Goat for every 2 minutes
of game time
Comments: The problem with this technology is that it costs food when most civilizations will get food out of it, so if you are short on food it might be problematic. Other then that, the technology becomes useful very quickly for a quick burst of food. Sending it any time after 12 or so minutes is worthwhile.
Fasting
Cost: 200 wood, 200 coin
Effect: Villagers gather all resources 10% faster but have 40% less HP
Comments: It really depends on how confident you are that you can protect your villagers. 40% is a really large amount, and 10% - although a significant benefit - isn’t huge considering its costs. It gets stronger the more villagers you have however, so some careful timing may be needed here. It is probably worth it at 40 or 50 villagers, where it effectively gives you 4 or 5 extra villagers - provided you can take the risk of having less HPs.
Sharia
Cost: 100 food, 100 coin
Effect: Maximum villager build limit is
increased by 10%
Comments: Another technology that can be of benefit in the late game. Civilizations such as the Dutch, Japanese and French are likely to find a use for it sooner.
Summary
The Sufi are a rather well-rounded group. That said, the Cherokee are probably even more so because the Sufi economic benefits don’t really come into play until the mid to latter stages of a game. War elephants, although expensive, are certainly worth their cost and can be devastating against enemy ranged infantry. You need to keep in mind that they are indeed notably slower and can sometimes have difficulty pathing to find their targets, due to their larger size. Overall they can work in a balanced army, but you need to be aware of their weaknesses before using them.
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