| Back
to list of minor natives |
Basic overview
The
Comanche produce Horse Archers, and you can train 10 of these for each Comanche
trade post you hold. The Comanche also have access to a lot of good
technologies; two of which improve cavalry-type units and the other which
reduces the coin cost of all technologies. The Comanche appear on three standard
maps; Great Plains, Ozarks and Texas.
The unit – Comanche Horse Archer
The Comanche Horse Archer is a ranged cavalry unit and therefore counters hand cavalry units. However, these units do have a rather awful reputation for being poor; let’s see why.
|
|
Comanche Horse Archer
Cost: 70 Food, 80 Wood (243 Villager seconds) HP: 200 Speed: 7.3 Resistance: Hand 10% Ranged attack: 13, ROF 1.5, Range 12 (Bonuses: Villager
0.5x, Heavy cavalry 2.25x, Artillery 2x, Coyote man 1.75x) Hand attack: 7, ROF 1.5 (Bonuses: Heavy cavalry 4.5x,
Artillery 2x, Coyote man 3.5x) Siege attack: 15, ROF 3 Train time: 30 |
|
|
Dragoon
Cost: 90 Food, 90 coin (257 Villager seconds) HP: 200 Speed: 7.3 Resistance: Ranged 30% Ranged attack: 22, ROF 3, Range 12 (Bonuses: Villager
0.5x, Heavy cavalry 3x, Coyote man 2.75x, Artillery 2x) Hand attack: 11, ROF 1.5 (Bonuses: Heavy cavalry 3x,
Coyote man 2.75x, Artillery 2x) Siege attack: 9, ROF 3 Train time: 38 |
|
|
Cavalry
Archer
Cost: 100 Food, 60 coin (219 Villager seconds) HP: 265 Speed: 6.8 Resistance: Hand 30% Ranged attack: 13, ROF 1.5, Range 12 (Bonuses: Villager
0.5x, Heavy cavalry 3x, Coyote man 1.75x, Artillery 2x) Hand attack: 6.5, ROF 1.5 (Bonuses: Heavy cavalry 4.5x,
Coyote man 3.5x, Artillery 2x) Siege attack: 8, ROF 3 Train time: 36 |
Analysis
As you can see above, the Comanche Horse Archer has unfortunately earned its reputation. Compared to the Cavalry Archer, the Comanche Horse Archer is more expensive, has less HP and a lower resistance, deals the same amount of ranged damage, and has a lower multiplier against heavy cavalry. The only benefit the Comanche unit gets is a slightly higher siege - but 15 is not much at all considering its cost. It is also faster than the Cavalry Archer, but those things certainly do not save the unit from being exceedingly poor at its job.
The Dragoon is better at anti-cavalry due to its
ability to hit and run. The Cavalry Archer at least makes up for this shortcoming by its higher HP and high melee resistance,
but there is no such saving grace for the Comanche Horse Archer. Only use this unit
if you have invested cards into Cheyenne on Great Plains, or some other natives.
Otherwise if you come across them on a non standard map, it is seriously not worth it.
Technology
Comanche Trade Language
Cost: 100 food, 100 coin
Effect: All technologies cost -10% coin
Comments: This technology can pay for itself fairly fast. Considering you save 100 coin off going to age 3 alone it seems to pay off very quickly, and it is one of those technologies that gets better as the game goes on and things become more expensive. The main setback with this technology is that it does take a rather long time to research, so take that into account when you consider researching it.
Comanche Horse Breeding
Cost: 150 food, 150 coin
Effect: Cavalry get 10%+ HP
Comments: Considering it costs you roughly 700 resources to get a 15% bonus to cavalry HP - and only to civilizations who actually get that card - this technology seems a very good deal, though you do need to build the trade post to actually get access to it.
Comanche Mustangs
Cost: 200 wood, 200 coin
Effect: Cavalry get 10%+ speed
Comments: This one can be more useful depending on your civilization; as faster cavalry is obviously a welcome boost, but it is particularly good when combined with the Cheyenne Fury technology on Great Plains. With this technology Cheyenne can catch and counter enemy cavalry, and be even more devastating against ranged cavalry.
Summary
The Comanche have terrible units. There is no flowering that up, but that’s not to say you should never pursue them, even on Texas where there aren’t any other natives to use. Their technology can help a great deal if you already have solid cavalry units and want to make them even stronger. Otherwise, unless it gets to the late game where the 10% off coin costs will pay off very fast, it would be better to leave them alone.
|
Copyright © Peachrocks 2008. All images created by _VipeR_. Permission must be obtained prior to reproducing content displayed on this web page. |