| Back
to list of minor natives |
Basic overview
The
Bhakti allows you to build Tiger Claw units, which are light infantry units
and therefore take the role of hand cavalry in an army. You are allowed to have
18 of these units for each Bhakti trading post that you control. The Bhakti
appear on three standard maps; Silk Road, Deccan and Himalayas.
The
unit – Tiger
Claw
As said above, Tiger Claws are light infantry units. It is a class that only two civilizations (Chinese and Aztecs) normally get access to, but it still worth comparing the Tiger Claw to a similar unit - and there is little else to choose from aside the Aztec Coyote runner. Even though it is of a different class strictly speaking, the standard European Hussar does well against the same type of units. It is therefore also worth comparing the Tiger Claw to it, as the Hussar is more widely available and the Tiger Claw will most likely be replacing a unit like the Hussar most of the time.
|
|
Tiger
Claw
Cost: 60 Food, 50 wood (171 villager seconds) HP: 150 Speed: 6 Resistance: Ranged 20% Hand attack: 15 ROF 1.5 (Bonuses: Infantry x2, Heavy Infantry x 0.5) Cover hand attack: 9, ROF 1.5 (Bonuses: Infantry x2,
Heavy Infantry x 0.5) Siege attack: 20, ROF 3 Cover siege attack: 13, ROF 3 Train time: 30 |
|
|
Coyote
Runner
Cost: 85 Food, 25 Wood (151 Villager seconds) HP: 150 Speed: 6.3 Resistance: Ranged 10% Hand attack: 18 ROF 1.5 Cover hand attack: 9, ROF 1.5 Siege attack: 11, ROF 3 Cover siege attack: 6, ROF 3 Train time: 30 |
|
|
Hussar
Cost: 120 Food, 80 Coin (276 Villager seconds) HP: 320 Speed: 6.8 Resistance: Ranged 20% Hand attack: 30 ROF 1.5 Siege attack: 20, ROF 3 Train time: 40 |
Analysis
The Tiger Claw is more specialized than either the
Hussar or the Coyote Runner, which is a common theme for most Asian cavalry and
light infantry units. While it costs a lot less than the Hussar does, it does
the same amount of damage to a ranged infantry unit, which hopefully is what you
would be using both units against. As well as that the Tiger Claw is also
reasonably strong at siege compared to similar units. However, the Tiger Claw can
run into trouble against non ranged infantry units, and against other cavalry
units it is rather cost ineffective. Be careful when you use these units and be
sure you actually need them.
It is however important to note that the Tiger
Claw is subject to a small oversight. Unlike the Coyote Runner, the Bhakti Tiger
Claw does not have the Coyoteman class. This therefore means they receive full
damage from a ranged infantry unit such as the Crossbowman or Skirmisher, but do
not take extra damage when attacked by a ranged cavalry unit like the Dragoon or
Cavalry Archer. Heavy infantry units like Pikeman and Musketeers get their
standard bonus against these units because they still have the light infantry
class.
Technology
Yoga
Cost: 200 food, 200 coin
Effect: Cavalry and infantry damage increased by 5%
Comments: Reasonably worthwhile. It might take some time before this technology actually pays for its cost however, so it might be wise to save it until the mid game. This technology boosts all types of infantry and cavalry damage, including ranged damage - so it is useful for a slight edge over your opponent, particularly if your civilization lacks upgrade cards in a particular unit type.
Reinforced
Gauntlets
Cost: 300 wood, 300 coin
Effect: Tiger Claws gain +50% HP
Comments: If you invest largely in Tiger Claws
this technology will pay itself off very quickly. Despite the huge boost, it
still doesn’t change the problems the unit has against other types of cavalry,
so you still need to be careful when using these units.
Vegetarianism
Cost: 100 wood, 100 coin
Effect: Berries are gathered 40% faster
Comments: Almost always worthwhile, especially because Bhakti appear on maps where hunts are slightly more scarce, this technology allows your villagers to gather berries at a rate of (roughly) 0.93 per second. That compares well with hunting, which gathers at 0.84 per second without any upgrades, and at 0.92 with hunting dogs. Unlike with hunting villagers, you don’t have to walk to a new hunt each time they run out on one animal, which costs you time. While the berries do not last forever, they become a safer and more efficient source of gathering food when it is difficult to hunt, and it makes it easier to get back into the game. A side note with this technology however: it won’t have any effect on villagers gathering from Japanese cherry orchards.
Summary
Tiger Claws are very capable of replacing hand cavalry
but only for the purposes of defeating a mass of ranged infantry. They are
rather ineffective when attacking anything else, and are limited in usefulness
when your opponent does not have any ranged infantry. You can use them to raid
instead in such situations. That said, the standard cavalry unit is generally the better choice
as it is faster and more durable. It will take 13 hits for a Tiger Claw to kill
a standard villager and it will take 12 hits to kill a standard Coureur.
Although it does take a lot of hits to make a kill, it isn’t difficult to wrap
Tiger Claws around a group of villagers allowing them to cut the villagers down
effectively.
The HP technology does enable your Tiger Claws to be a bit stronger overall, but it is very expensive and they will still be unable to stand up against European heavy cavalry. If you grab this trading post and end up in trouble regarding hunting, vegetarianism can be a lifesaver.
|
Copyright © Peachrocks 2008. All images created by _VipeR_. Permission must be obtained prior to reproducing content displayed on this web page. |